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Fish Frenzy Update: 18–28 September 2026

Kills now make you grow, every fish gets its own stats, the ocean is bigger, and the menus, effects and rewards get a full overhaul.

TheLegendLeo7 min read
Fish Frenzy Update: 18–28 September 2026

This is the first of our weekly Fish Frenzy update notes. It covers 18 to 28 September: a few important fixes early on, then a big week focused on making growth feel good and the game easier to read at a glance.

Growing and eating

  • Eating fish makes you grow. Eating another fish now gives you half of its mass, and the other half drops as meat anyone can grab. Before, a kill only paid 10 coins, so a single food pellet did more for your size than eating a player.
  • You can see yourself grow. Size now follows a curve that shows growth from the very start. At 2,000 mass you're about 1.6× your starting size (it used to be about 1.04×), and at 45,000 mass about 3.8×. Max size still arrives at about 450,000 mass.
  • The 10% rule. You need to be at least 10% heavier than a fish to eat it, so two nearly equal fish no longer come down to who touches first.
  • Green means food, red means run. Fish you can eat get a green ring, name and outline. Fish that can eat you turn red, and a red "!" throbs above your name when a bigger fish gets close.
  • Meat stays together. When a big fish is eaten, its meat lands in a tight cluster instead of spraying across half the map.
  • Food feels alive. Every piece gently bobs and turns, and food you eat curves into your fish's mouth with a little glowing trail.

Every fish has its own stats

Each fish now has a small speed bonus and a bonus to the mass you get from food. The Goldfish is the baseline. Stats show for locked fish too, so you can see what you're working towards.

FishSpeedMass from foodCoins
Goldfish×1.00×1.00–
Bettafish×1.02×1.04–
Clownfish×1.04×1.07–
Blue Tang×1.06×1.10×1.10
Sardine×1.14×1.06–
Piranha×1.05×1.18–
Archerfish×1.10×1.15×1.20
Lionfish×1.08×1.22–
Angler×1.03×1.30×1.35
Seabass×1.12×1.26×1.50

The stats card in the fish menu shows Speed in green, Mass in orange and Coins in gold. (Speeds were retuned the following week so faster fish come later in the unlock order.)

A bigger ocean

  • The arena is 1.6× wider in each direction, about 2.5× the area, and holds up to 4,800 pieces of food (up from 3,000).
  • A natural rock wall with crags, spires and dips replaces the separate rocks around the edge, and food now spawns right up to it.
  • No more empty patches. New food goes to the emptiest part of the map first. In testing, a corner eaten bare refilled in about 6 seconds.
  • Chests work properly. Three old chests saved into the map were filling the chest limit, so new chests never appeared. That's fixed, and the first fish to reach a chest now gets it straight away.
  • Removed: the Money Zone and the night events (including the storm that took 8% of nearby fish's mass). Nights are now just the day/night cycle.

Effects and feedback

  • Mass pop-ups: food shows one combined number every half second in bright aqua, lime and pink. Kills show a big gold number like "+945!".
  • Rank banners: climbing the live top 5 shows "You're #2 in the server!", and reaching the top shows "You're the BIGGEST fish in the server!". The biggest fish wears a 👑 in its name tag.
  • Kills: an orange burst and a spray of bubbles sized to the fish you ate, plus a quick screen shake.
  • Levelling up: a new fanfare, confetti from both corners and a rainbow bubble burst around your fish.
  • Sprinting: speed lines, a bubble trail other players can see, and a stamina bar that shines while you sprint and throbs red when it's low.
  • Big numbers are shortened everywhere: 1.25K, 191K, 2.4M, 15.3B and up.
  • Death screen: "💀 CHOMPED! 💀", numbers that count up, your time survived, and a "🏆 NEW RECORD!" that only shows when you actually beat your best.
  • Shop: one window with Passes, Coins and Pearls tabs. Every item is a card with its picture, price and Buy button, and the shop now opens instantly.
  • Quests: a large panel on the left with Daily Quests, Weekly Quests and Achievements in one scrolling list. Finished items get a gold "COMPLETED" stamp.
  • Codes: a new Codes window on the main menu with a Redeem button.
  • Settings: a tidy scrolling list, with switches for your ring, the green and red outlines, mass pop-ups and screen effects. Your choices save.
  • Skins: a grid of cards you can preview on your fish. Skins now have rarities with small bonuses while equipped, from +3% mass (Common) up to +20% mass, +15% coins and +6% speed (Legendary Lava).
  • Skin Chest: if you survive at least a minute, a chest drops in when you die and your fish pops out wearing a new skin. Odds are Common 50%, Uncommon 28%, Rare 14%, Epic 6.5% and Legendary 1.5%.
  • Leaderboards: the in-game Top Fish board is a glass panel in the top right, and the wall boards were restyled with gold, silver and bronze for the top 3.
  • Buttons tilt and shine on hover, burst into bubbles when pressed, and the whole button is clickable now, so you never need to click twice.

New rewards

7-day login rewards. One claim a day. Missing a day restarts the run.

DayReward
1500 coins
21 spin
310 pearls
42,000 coins
52 spins
625 pearls
7Lava Piranha skin (or 60 pearls if you own it)

Playtime gifts. Gifts unlock as you play: 150 coins at 3 minutes, 500 mass at 6, 5 pearls at 10, 2,500 mass at 15, a spin at 20, 1,500 coins at 30, 10,000 mass at 45 and 25 pearls at 60.

Also new:

  • Friend Boost: each Roblox friend in your server gives +10% mass from food and +10% coins, up to +50%.
  • Group reward: 800 coins and 10 pearls for joining the TheLegendLeo Youtube group.
  • The follower goal: the board on the lobby wall fills towards 10,000 followers. When we hit it, every player gets 100 pearls.

Fixes

  • Timed boosts bought from the shop now apply properly.
  • Progress is much safer. If your save fails to load, the game retries instead of giving you blank data. Saves are locked to one server at a time, progress autosaves every 90 seconds, and everyone is saved when a server shuts down.
  • The Fish Collector achievement had a broken reward table. It now has 5 working tiers.
  • Players in some regions couldn't buy anything in the shop. Now only the items those regions don't allow are blocked.
  • You can only spawn as fish you own.
  • The Bettafish no longer looks stretched while swimming, and stray labels above some fish are gone.

Tags

Fish FrenzyUpdatePatch Notes

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