Vehicles
24 vehicles across four classes, all built part by part.
Tanks
Tracked armour with a turret and main gun. Heavy and super-heavy tanks crush cover they drive through.
Includes the Sherman, Scorpion
Wheeled vehicles
Armoured cars and trucks that steer like a car: faster than tracks, lighter armour, and they ride over kerbs.
Helicopters
The nose follows your aim; fly forward and back, strafe, climb and sink. Clip the tail rotor and you go down.
Includes the Huey
Gun emplacements
Fixed guns that hold a position.
Damage and repairs
What happens when you take a hit, and how you get back in the fight.
Part-by-part damage
A vehicle's health is the share of its parts still attached. Shots knock off tracks, wheels, turrets and rotors, and each lost part weakens it.
Shell types
Main guns can switch shell type, so you pick the right round for the target.
Thermal sight
Vehicles can switch to thermal vision to pick out targets.
Back on your wheels
Flipped vehicles right themselves, and the Jack tool lets infantry flip one back by hand.
Restock at base
Ammo crates at base refill your vehicle.
