Vehicles

24 vehicles across four classes, all built part by part.

Tanks

Tracked armour with a turret and main gun. Heavy and super-heavy tanks crush cover they drive through.

Includes the Sherman, Scorpion

Wheeled vehicles

Armoured cars and trucks that steer like a car: faster than tracks, lighter armour, and they ride over kerbs.

Helicopters

The nose follows your aim; fly forward and back, strafe, climb and sink. Clip the tail rotor and you go down.

Includes the Huey

Gun emplacements

Fixed guns that hold a position.

Damage and repairs

What happens when you take a hit, and how you get back in the fight.

Part-by-part damage

A vehicle's health is the share of its parts still attached. Shots knock off tracks, wheels, turrets and rotors, and each lost part weakens it.

Shell types

Main guns can switch shell type, so you pick the right round for the target.

Thermal sight

Vehicles can switch to thermal vision to pick out targets.

Back on your wheels

Flipped vehicles right themselves, and the Jack tool lets infantry flip one back by hand.

Restock at base

Ammo crates at base refill your vehicle.